Apple holds an event every September that's used to unveil new iPhones and Apple Watch models. This year, Apple updated its line of iPhones for 2019 at an event on 10 September, announcing the iPhone 11, iPhone 11 Pro and iPhone 11 Pro Max. Refreshed iPhones come with a list of greatly stunning specs.
As expected, the iPhone 11 has almost the same design as the XR, and the 11 Pro and 11 Pro Max have almost the same designs as the XS and XS Max. The camera features are impressive, even stacked against the iPhone 11 Pro, the design and new purple shade are beautiful, and the price is right. The promise of longer battery life than the already impressive iPhone XR is a bonus.
Aside from the features that thrill the end-user, such as design, performance and battery life, developers are sure to have a few questions.
As many of the audiences have noticed, Apple has launched the iPhone 11 Pro, which are equipped with Super Retina XDR display with a screen size of 5.8-inch for iPhone 11 Pro and 6.5-inch for iPhone 11 Pro Max. According to Apple, it is the sharpest and brightest display that the is put into an iPhone with a maximum brightness level of 1,200 nits and 458 pixels per inch. This eye-catching screen resolution raises the following question:
In the following Xcode update, are we going to see a new size of image as @4x?
As it is declared in Apple Documentation:
High-resolution displays have a higher pixel density, offering a scale factor of 2.0 or 3.0 (referred to as @2x and @3x). As a result, high-resolution displays demand images with more pixels.
If Apple decides to go straight to @4x for Super Retina XDR Display, it would require more graphics processing power, more LED light, and more battery, and that would be not surprising given the new features.
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